Week 14: Capstone Project Planning and Development

Unit: Final Projects and Assessment (Weeks 14-16) Duration: 2 lessons, 50 minutes each

Week Overview

Week 14 begins the culminating experience of the course where students plan and begin developing comprehensive capstone projects. Students apply all their learning to create meaningful, personalized projects that demonstrate their mastery of programming concepts and creative problem-solving skills.

Learning Goals

By the end of Week 14, students will be able to:

  • Choose and plan a comprehensive capstone project
  • Set realistic goals and timelines for project completion
  • Apply design thinking to project planning and development
  • Work independently while seeking appropriate support

Lessons This Week

Lesson 14.1: Capstone Project Planning

Format: Project Planning + Goal Setting

Students explore four different capstone project options, choose their preferred project, and create detailed plans with timelines and milestones.

Key Activities:

  • Capstone project options exploration
  • Project selection and detailed planning
  • Peer planning partnerships establishment
  • Goal setting and timeline creation

Vocabulary: Capstone project, Project planning, Timeline, Milestone, Design thinking


Lesson 14.2: Capstone Project Development Workshop

Format: Independent Programming + Coaching Support

Students begin intensive development work on their capstone projects with individual coaching support and peer collaboration.

Key Activities:

  • Focused project development time
  • Individual coaching and technical support
  • Progress checking and problem-solving
  • Peer partnership collaboration

Vocabulary: Independent work, Progress monitoring, Technical implementation, Problem-solving, Milestone achievement

Capstone Project Options

1. Interactive Storybook

Multi-scene story with user choices, character development, and narrative branching that engages readers and demonstrates programming skills.

2. Educational Game

Design a game that teaches a concept to younger students, focusing on clear learning objectives and engaging gameplay.

3. Digital Art Exhibition

Create programmed artwork with interactive elements and explanations, combining artistic expression with technical skills.

4. Community Problem Solver

Address a real school or community issue through programming, applying design thinking to create helpful solutions.

Assessment Highlights

  • Formative: Quality of project planning, realistic goal-setting, progress monitoring
  • Performance: Independent work skills, appropriate help-seeking, problem-solving persistence
  • Portfolio: Project plans, timelines, and development documentation

Project Management Skills

  • Goal setting and timeline creation
  • Resource identification and planning
  • Risk assessment and contingency planning
  • Progress monitoring and adjustment strategies

Self-Directed Learning Focus

  • Choice and ownership in learning process
  • Self-assessment and reflection skills
  • Persistence through challenges and setbacks
  • Responsibility for learning outcomes

Materials Needed

  • Devices with Scratch Jr. and project files
  • Project planning templates and worksheets
  • Timeline and milestone tracking materials
  • Technical reference materials and support guides
  • Individual coaching and feedback resources

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