Lesson 10.2: Creating Simple Interactive Games

Welcome, game developers! You’ve analyzed what makes a game fun and designed your own amazing concept. Now it’s time to open your game studio, fire up the computers, and bring your idea to life with code!

What You’ll Learn

By the end of this workshop, you’ll be able to:

  • Use code to create the basic parts of a game (like player controls and goals).
  • Build a simple, playable game with a clear way to win.
  • Test your game to find and fix any bugs.
  • Design a game that is easy for a new player to understand and play.

Your Game Development Plan

From Plan to Program (12 minutes)

  • Let’s review our game design plans from last lesson.
  • We’ll look at a few simple game examples in Scratch Jr. (like a catching game or a maze game) and see how they are programmed.
  • Based on your plan, we’ll choose a simple and achievable goal for your first game. Remember, starting simple is the key to success!

Game Development Workshop (30 minutes)

  • It’s time to build! Let’s get programming.
  • Your first mission is to build the most important part of your game: the core gameplay. (e.g., making your character move, making objects appear).
  • Once that works, you can add the other key parts:
    • A way to win (like reaching a finish line or touching an object).
    • Clear instructions for the player.
  • Your teacher will be your lead developer, helping you solve problems and debug your code.

“Play-Testing” and Feedback (8 minutes)

  • Every real game goes through testing! It’s time to let a friend play your game.
  • Watch them play. Do they understand the goal? Is it fun? Are there any bugs?
  • Use their feedback to make quick improvements to your game.

Your Developer’s Toolkit

  • Your device with Scratch Jr.
  • Your game design worksheet from our last lesson
  • A simple feedback form for our “play-testers”
  • A big round of applause for every finished game!

How to Be a Star Developer

  • Did you successfully turn your design plan into a working program?
  • The “It Works!” Test: Does your game have a clear goal and a way for the player to win?
  • Your finished, playable game is a massive accomplishment and proves you’re a real game developer!

New Tech Words to Master

  • Game Loop: The main part of a game’s code that runs over and over, checking for player actions and updating the screen.
  • User Interface (UI): The buttons, text, and screens that a player uses to interact with your game.
  • Testing: The process of playing a game to find bugs and see what needs to be improved.
  • Implementation: The process of taking your design plan and actually building it with code.