Lesson 8: Functions and Modularity

Learning Objectives

  1. Understand the basic concept of functions: Help students understand the definition and purpose of functions and how they can be used to achieve code reusability.
  2. Master the basic idea of modular programming: Students will gain a preliminary understanding of the advantages of modular programming and use simple functions to organize their code.
  3. Cultivate structured programming thinking: By breaking down tasks and encapsulating them into functions, students will enhance their logical thinking and problem-solving abilities.

Course Outline

1. Introduction (10 minutes)

  • Introducing the Topic: Ask students: “If you want to make a character jump and turn repeatedly, is there a way to do it without writing the same code over and over again?” This will lead to the concept of functions.
  • Preliminary Introduction: Explain that a function is a reusable block of code that can be “called” to execute the same set of instructions. Use analogies from daily life, such as a “recipe” or “instruction manual,” to help students understand the concept of functions.

2. Main Content (25 minutes)

  1. What is a Function? (10 minutes)
    • Definition of a Function: Introduce a function as a named block of code that can be called multiple times when needed, reducing code repetition.
    • Purpose of a Function: Demonstrate with an example, such as a “jump” function, which allows a character to “jump” at any time in the program without having to write the same code each time.
    • Function Input and Output: Briefly introduce that a function can accept input (parameters) and return a result (output), for example, controlling the height of a character’s jump by inputting a “jump height.”
  2. Creating and Calling Functions (10 minutes)
    • Demonstrating Function Creation: Show how to create a function (or use a custom code block) in a visual programming platform.
    • Calling a Function: Have students try calling the functions they have defined and observe how functions help simplify their operations. For example, design a “move and jump” function combination and call it repeatedly to achieve continuous actions.
  3. The Concept of Modular Programming (5 minutes)
    • What is Modularity?: Introduce modular programming as a method of organizing a program by breaking down the code into multiple independent functions, making the code structure clearer and easier to maintain.
    • Benefits of Modularity: Help students understand that modularity makes a program easier to understand and modify, especially as the program becomes more complex.

3. Comprehensive Practice: Creating a Step-by-Step Task Project (10 minutes)

  • Project Description: Have students design a small project, such as a “moving and jumping game” for a character, by writing multiple functions to implement the character’s various actions.
  • Group Practice: Students work in groups, trying to break down complex actions into different function modules and calling these modules in their program, experiencing the benefits of modular programming.

4. Conclusion and Q&A (5 minutes)

  • Review of Key Points: Summarize the concepts of functions and modularity and their importance in programming.
  • Q&A Session: Answer students’ questions and encourage them to use functions in their own projects after class to simplify their code.

Teaching Resources

  • Visual Programming Platform: Such as Scratch, used to demonstrate function and modularity operations.
  • Sample Code: Prepare some simple function examples to help students understand how to define and call functions.

After-Class Activity

  • Hands-on Task: Have students design a small project in Scratch that includes at least two functions, such as a “jump and turn” mini-game.
  • Thinking Task: Have students think about which tasks in their daily lives can be modularized (such as the steps for cooking, exercising, etc.) and share them in the next class.

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